发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which can improve the pleasures felt by the players. SOLUTION: The game machine 1 is also provided with a frequency of win role decision counting means (for example, comprising the main control circuit 71 and a means for carrying out the processing at the steps S12 and S13 in Fig. 11(not illustrated)) for counting the frequency at which a win role decision means determines the prescribed win role (for example, minor role of watermelon) from the start of the specified game state. A special game state ending means ends the special game states with the condition that the frequency at which the win role decision means determines the prescribed win role, as counted by the frequency of win role decision counting means, reaches the prescribed value. COPYRIGHT: (C)2005,JPO&NCIPI
申请公布号 JP2005124668(A) 申请公布日期 2005.05.19
申请号 JP20030361283 申请日期 2003.10.21
申请人 ARUZE CORP 发明人 OKADA KAZUO;KUWANA SUKEYUKI;OKUYAMA SHIRO;YAGI MASASHI;HORIGUCHI HIDEO
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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