发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To give a player a large expectation for appearing a common performance content and improve a taste by, when a predetermined period is set by the selection of the common performance content, capable of selecting the common performance content which is a chance of setting a predetermined period only when a big win is produced in the predetermine period. <P>SOLUTION: During a chance time, when a forenotice pattern YA which has the highest reliability of a big win is selected in a symbol combination game which is to become a failure, a sub CPU changes and selects another forenotice pattern. Therefore, when a character A based on the forenotice pattern YA appears on a visual display part H during the chance time (c), the player can certainly get the big win (d). On the other hand, when the sub CPU selects the forenotice pattern YA in the symbol combination game which is to become the failure during the chance time, the sub CPU changes it and selects another forenotice pattern, so that no character A appears on the visual display part H (e) and the player fails (f). <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2005124866(A) 申请公布日期 2005.05.19
申请号 JP20030364305 申请日期 2003.10.24
申请人 NEWGIN CORP 发明人 MIYATAKE HIDEKI;ANPO SHINGO
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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