发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To control a game so that various events are provided according to the number of utterance information uttered by a user. <P>SOLUTION: A conversation processing part comprises a conversation database means (a conversation database) storing a plurality of topic specifying information, a conversation control means (a conversation control part) for storing the history of conversation determined by previous conversations and previous sentences of reply and selecting a sentence of reply by collating the topic specifying information determined by the history of conversation and the utterance information, and a counting means (an utterance information number counting means) for counting the number of utterance information received in a prescribed period of time. The game processing part executes an event correlated to the number of the utterance information based on the number of the utterance information counted by the counting means. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2005118371(A) 申请公布日期 2005.05.12
申请号 JP20030358074 申请日期 2003.10.17
申请人 ARUZE CORP 发明人 HIRANOYA NOBUKATSU
分类号 A63F13/10;A63F13/00;G10L13/00;G10L15/00;G10L15/18;G10L15/22;(IPC1-7):A63F13/10 主分类号 A63F13/10
代理机构 代理人
主权项
地址