发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine capable of increasing the utilization rate of the game machine by enhancing time efficiently of game. <P>SOLUTION: The game machine is constituted such that a jewel box pattern appearing in a delete option performance is selected according to the number of times of deleting a variation display of probability variation, or the game machine is constituted such that a beautiful (gorgeous) jewel box is easily appears in the delete option performance in the case of the data generating a probability variation in the variation display which can be deleted. On the other hand, a machine is constituted such that a dirty (poor) jewel box pattern is easily appears in the delete option performance in the case of data not generating the probability variation in the variation display which can be deleted. Accordingly, it is possible to make the player consider whether or not he or she deletes next time variation display according to the display form of the jewel box pattern appearing in delete option performance, so the variation of the game can be enriched, and the amusement of the game is raised. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2005103102(A) 申请公布日期 2005.04.21
申请号 JP20030342597 申请日期 2003.09.30
申请人 SANYO PRODUCT CO LTD 发明人 IMOTO MASAHIKO
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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