发明名称 METHOD FOR GAME PROCESSING, GAME APPARATUS, GAME PROGRAM, AND STORAGE MEDIUM FOR THE GAME PROGRAM
摘要 <p><P>PROBLEM TO BE SOLVED: To impart alter ego attacking action to an action game about a game processing method where a player character fights against an enemy character in a picture according to the operation of a player. <P>SOLUTION: With the operation of the attacking button (36) of a controller (3), an art of the alter ego of a ninja (Japanese secret agent) is utilized to display the alter egos (5-1 to 5-3) of the player character (5) like after-images and attacking force is given to the alter egos. Thus, the attacking force is increased and action in an action game is diversified. Thus, the player is more interested in the game, and refreshing feeling in the game is imparted. In addition, in the case of satisfying a prescribed alter ego attackable condition, the attacking function of an option like this is given to the player, the player is more interested in the game. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2005095403(A) 申请公布日期 2005.04.14
申请号 JP20030333801 申请日期 2003.09.25
申请人 SEGA CORP 发明人 KARASHIMA ICHIU;KOSAKA YOSHIJI
分类号 A63F13/00;A63F13/10 主分类号 A63F13/00
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