发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine of a high amusement property, which can notify a game player of a change of the game state when the change of the game state occurs during a continuous performance. SOLUTION: This game machine is equipped with a continuous performance controlling means (220) which uses a performance extending to a specified game section as the unit for one performance game section and continuously performs the performance of a specified configuration in the performance game section, and winning synchronization controlling means (90A and 90B). The winning synchronization controlling means (90A and 90B) control a rotating reel stop controlling means in such a manner that during the performance by the specified configuration is being performed, if a carry-over available winning combination which can carry over the winning state to a next game is won from among winning combinations as the result of the drawing, in the last game in the performance game section, patterns corresponding to the carry-over available winning combination becomes easy to gather on the winning effective line. COPYRIGHT: (C)2005,JPO&NCIPI
申请公布号 JP2005087476(A) 申请公布日期 2005.04.07
申请号 JP20030324779 申请日期 2003.09.17
申请人 OLYMPIA:KK 发明人 MATSUSHITA SHINSUKE
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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