发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine which can increase the patterns of a variable display for making a game player expect the transition to an advantageous game state. <P>SOLUTION: A leaf performance is performed together with the vertical scrolling of respective symbol rows Z1 to Z3 when one variable display is started. Therefore, the leaf performance is constituted in such a manner that leaves fall down from the upper section of a large-sized pattern display device 42 when a two-stage performance is performed. Thus, the performance can make the game player have an illusion as if the ready-to-win state of Fig. 1 (4) has been missed, and a variable display for the next time has been started. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2005087416(A) 申请公布日期 2005.04.07
申请号 JP20030323758 申请日期 2003.09.16
申请人 SANYO PRODUCT CO LTD 发明人 MIYAKE JUNICHI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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