发明名称 GAME MACHINE, PROGRAM FOR GAME MACHINE AND COMPUTER READABLE RECORDING MEDIUM ON WHICH PROGRAM FOR GAME MACHINE IS RECORDED
摘要 PROBLEM TO BE SOLVED: To prevent the feeling of a monotonous working from being given to a game player, and to give the amusement in response to levels of the skill to game players in an operation order announcing game. SOLUTION: A quantity counting means 201 counts a pure increased number of sheets of tokens which are acquired by a game player after the starting of a pressing order navigation game for each game. In a subsidiary control substrate 52, it is determined that when the pure increased number of sheets of the tokens exceeds a specified value, invocation conditions are established. An invoking condition judging means 202 judges the establishment of the invoking conditions when the counted value of the quantity counting means 201 exceeds the specified value. A performance controlling means 200 notifies a game player of an advantageous operation order based on information regarding a winning combination which is transmitted from a game controlling means 100 in the pressing order navigation game. In the meantime, when the establishment of the invocation conditions is judged by the invocation condition judging means 202, a "bell" which is disadvantageous to the game player notifies the game player of a "reverse pressing" for winning when a drawing result is the winning of a "bell watermelon". COPYRIGHT: (C)2005,JPO&NCIPI
申请公布号 JP2005087499(A) 申请公布日期 2005.04.07
申请号 JP20030325414 申请日期 2003.09.18
申请人 YAMASA KK 发明人 YABUMOTO MICHITO
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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