发明名称 Omnidirectional shadow texture mapping
摘要 An invention is provided for rendering using an omnidirectional light. A shadow cube texture map having six cube faces centered by a light source is generated. Each cube face comprises a shadow texture having depth data from a perspective of the light source. In addition, each cube face is associated with an axis of a three-dimensional coordinate system. For each object fragment rendered from the camera's perspective a light-to-surface vector is defined from the light source to the object fragment, and particular texels within particular cube faces are selected based on the light-to-surface vector. The texel values are tested against a depth value computed from the light to surface vector. The object fragment is textured as in light or shadow according to the outcome of the test.
申请公布号 US6876362(B1) 申请公布日期 2005.04.05
申请号 US20020193388 申请日期 2002.07.10
申请人 NVIDIA CORPORATION 发明人 NEWHALL, JR. WILLIAM P.;KILGARD MARK J.
分类号 G06T15/04;G06T15/60;(IPC1-7):G06T15/00 主分类号 G06T15/04
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