摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a game machine allowing a player to favorably keep an interest to a game without boring him/her in a machine board (machine type) during a game. <P>SOLUTION: When the number of times of executing game performances based on a performance content pattern exceeds a threshold, a general CPU selects a pattern group different from a pattern group selected at present. Sequentially, the general CPU selects a single performance content pattern out of the performance content patterns included in the different pattern group and allows each control board to execute the game performance based on the performance content pattern. Then, the plurality types of performance content patterns different in the game performance contents are dividedly stored for every pattern group so as to prevent the overlapping, so that the player can watch a new game performance by changing the pattern group. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p> |