发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine capable of maintaining player's desire to operate an operation means and making a player continuously operate the operation means. <P>SOLUTION: In this game machine, in the case that a button is pressed for 15 times which is the maximum number of times of pressing during a button fluctuation timing, performance display indicated in (a) in the figure is executed during the button fluctuation timing, and a fluctuation time extension command and a button pressing command are respectively transmitted every time the button is pressed. When the button is pressed for the 15th time, a fluctuation time shortening command, a winning pattern performance command and a super ready-to-win fluctuation pattern command are respectively transmitted. By the fluctuation time shortening command, the button fluctuation timing is ended immediately after the button is pressed for the 15th time and the performance display of a winning pattern indicated in (c) in the figure is started. That is, since the performance of fluctuation display is switched when the button is pressed, player's desire to press the button is increased. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2005081024(A) 申请公布日期 2005.03.31
申请号 JP20030319146 申请日期 2003.09.11
申请人 SANYO PRODUCT CO LTD 发明人 MIYASOI TOSHIO;KONDO KAZUHIRO
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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