发明名称 PACHINKO GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a pachinko game machine which can impart a new amusement to a game player when starting conditions are further established while the number of stored balls has reached a specified number, and can further improve the game property. <P>SOLUTION: This pachinko game machine is equipped with a pattern displaying means 5, and a variable storing means 19 which stores storing conditions as stored balls until a variable display of patterns based on the establishment of the starting conditions is performed when the starting conditions are further established while the patterns are variably displayed by the pattern displaying means 5. For the pachinko game machine, a special game state occurs when a random number determined when the starting conditions are established is a specified random number value which has determined in advance. The pachinko game machine has a game information copying means 20 which is operated when the specified conditions are satisfied, and copies either one of game information stored in the variable storing means 19 on the other stored balls. Then, the pattern displaying means 5 variably displays patterns by the game information after the copying is performed by the game information copying means 20. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2005073899(A) 申请公布日期 2005.03.24
申请号 JP20030307263 申请日期 2003.08.29
申请人 KYORAKU SANGYO 发明人 ENOMOTO HIROSHI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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