发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To make a player proceed with a game with concentration by increasing the player's expectation when the report of the results of lotteries reserved is solved. <P>SOLUTION: When the number of reservations equal to or greater than a prescribed number exists in a reservation memory 258 and winnings or losses having an expected value extremely close to winnings (super readiness to win or premium readiness to win), since a character is added to and combined with at least one of pattern variation patterns preceding pattern variation patterns as a target of winning or the like to perform a pattern variation pattern, the player learns that winnings or the like exist in the results of lotteries in the reservation memory 258 from the appearance of the character and proceeds with a game with expectation. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2005074184(A) 申请公布日期 2005.03.24
申请号 JP20030312170 申请日期 2003.09.04
申请人 HEIWA CORP 发明人 KAMIYAMA TAKEHIKO
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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