发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which carries out the sound performances for the winning of the starter prize when the frequency of executing the high-probability round reaches the specified frequency behind the moment of winning the starter prize as compared with the sound performances for the winning of the starter prize when it reaches the prescribed frequency. SOLUTION: The game machine is provided with a round random number extraction means which extracts the random numbers for determining the frequency of executing the high-probability round, a round decision means which determines the frequency of executing the high-probability round, a sound performance decision means for determining the sound performances, the sound performance starting time data in which the time is set to the sound performances from the winning of the starer prize and a sound performance start time selection means which selects the sound performance starting time date. The sound performance starting time data contains the normal time data and the delay time data and the sound performance start time selection means selects the normal time data when the high-probability round is determined for the prescribed frequency of execution or the normal data or the delay time data when it is determined for the specified frequency of execution. This enables the learning of the difference in the frequency of executing the high-probability round depending on the delay in the sound performances. COPYRIGHT: (C)2005,JPO&NCIPI
申请公布号 JP2005058569(A) 申请公布日期 2005.03.10
申请号 JP20030294697 申请日期 2003.08.18
申请人 SANKYO KK 发明人 UGAWA SHOHACHI;SAITO YASUYUKI;KOJIMA TOMOKI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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