发明名称 PROGRAM AND DEVICE FOR FORMING IMAGE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide an image forming program for easy operation of object, and to provide an image forming device. <P>SOLUTION: A video game device 12 includes a CPU 36, and CPU 36 is linked with a GPU 42 so as to form and display a game image. When the game image is formed, a player object and a background object are arranged in a three-dimensional virtual space. In this case, the horizontal cross-sectional shape of the player object is reduced for the portion of the rate to be determined by a camera angle. The virtual space is rearranged in a visual field space and is also reduced for the portion of the rate in the vertical direction, with respect to the horizontal surface of the virtual space concerning the whole objects. Then the visual field space is projected to a two-dimensional plane in parallel, and magnified sy scaling, based on the rate in the vertical direction of a monitor 34. Thus, the player object is displayed in the original shape. The background object is displayed magnified, only in the horizontal cross sectional shape and is displayed in a shape which is the same as the shape which is seen directly from above in the virtual space. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2005063266(A) 申请公布日期 2005.03.10
申请号 JP20030294378 申请日期 2003.08.18
申请人 NINTENDO CO LTD 发明人 OTA KEIZO
分类号 A63F13/00;(IPC1-7):G06T17/40 主分类号 A63F13/00
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