发明名称 SLOT MACHINE
摘要 PROBLEM TO BE SOLVED: To enhance the expectations and interests of the players up to the third stop time even if the given winning of prizes is not earned at the second frequency not the first frequency when the players are allowed to shift to the state advantageous for them at the given first winning of the prize set for the establishment of the prescribed prize winning aspect. SOLUTION: In the replay time game state, when the loss is determined by the internal lottery at the start of the current game but when the frequency of the successive prize winning is three not four at which the replay time game state is released, a symbol table selection data '7' is set and so, the symbol stop table address table is selected (S34). As a result, the symbol stop table selection table is set from the address table (S35) and at first and second stop time (S36 and S45:Yes), the stop of the variation occurs presenting the ready for win state in the replay pattern based on one symbol stop table selected (S37-S46). At the third stop time, the stop of the variation is controlled so that the replay symbols do not line up as prescribed (S39-S44, S48). COPYRIGHT: (C)2005,JPO&NCIPI
申请公布号 JP2005058308(A) 申请公布日期 2005.03.10
申请号 JP20030289674 申请日期 2003.08.08
申请人 FUJISHOJI CO LTD 发明人 SUGAWARA HIROYUKI
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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