摘要 |
A video game with a main game process and a subsequent ending process including, if an interrupt request of a game character calling to a player character occurs, acquiring a progress of game at that time (s501), and acquiring the voice message data of calling in accordance with an emotional value (s502). Further, it includes outputting the intonation, volume or total average pitch of the voice message data, as required, variably in accordance with a game scene, a conversation context or a state of the game character (s503). The voice message of calling to the player character is varied in accordance with the progress of game. <IMAGE> |