发明名称 GAME MACHINE AND SIMULATION PROGRAM
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine and a simulation program where game property is improved by improving a desire for consecutive passage through a prescribed area. <P>SOLUTION: The game machine (pachinko game machine) is provided with: a performance pattern storage means (sub ROM 42) for storing a plurality of performance patterns for performing a game with the variable display of identification information; a time measuring means (main CPU 31) for starting time measuring on the condition that an area passage detection means (such as a starting prize-winning ball switch 6S and the main CPU 31) detects the passage of a game ball; a performance pattern selection means (sub CPU 41) for selecting a prescribed performance pattern stored in the performance pattern storage means based on the detection of the passage of the game ball by the area passage detection means within a prescribed consecutive detection time from the start of time measuring by the time measuring means; and a performance means (a sub CPU 41 and a special pattern display device 4) for performing the game based on the prescribed performance pattern selected by the performance pattern selection means. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2005052245(A) 申请公布日期 2005.03.03
申请号 JP20030284405 申请日期 2003.07.31
申请人 ARUZE CORP 发明人 YAGI KENICHI
分类号 A63F13/00;A63F7/02;A63F13/10;(IPC1-7):A63F7/02 主分类号 A63F13/00
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