发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To relieve a player turned to the state of "getting caught" in a game machine and to prevent a "scavenger action" to the game machine of the player who quits playing before being relieved. <P>SOLUTION: In the case that a next special game state is not generated even when variable display games are played for 1,000 times for instance after the variable display game played at the variable display device of a Pachinko game machine is turned to a special game (big winning) state S3 in the previous time, a second high probability state where the special game state S3 is easily generated is attained so as to relieve the player. The number of times of the execution of the variable display games is counted by a counter. In the case that the player quits playing before a high probability state is attained, by performing a reset operation to an infrared ray sensor twice within a prescribed time, the count value of the counter can be reset. Thus, a person who plays at the Pachinko game machine after the player quits can not attain the high probability state unless the fluctuation display games are played for 1,000 times again, and the "scavenger action" can not be performed. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2005040487(A) 申请公布日期 2005.02.17
申请号 JP20030279863 申请日期 2003.07.25
申请人 SOPHIA CO LTD 发明人 IOKI SADAO;SONODA YOSHIAKI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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