发明名称 GAME MACHINE AND SIMULATION GAME PROGRAM
摘要 <p><P>PROBLEM TO BE SOLVED: To prevent a player from stopping the hitting of game balls and to improve a game desire by the player. <P>SOLUTION: This game machine is provided with a main CPU 31. The main CPU 31 judges the passing of the game ball through a start port 6 as specified time start passing when the number of start storage stored in a main RAM 33 is an upper limit value, refers to a first identification information table in the case that the specified time start passing is not judged before stop display between the first identification information table and a second identification information table, then refers to the second identification information table in the case that the specified time start passing is judged, decides stop identification information for the stop display from one, two or more pieces of stop identification information included in the first identification information table or the second identification information table, and stops and displays the decided stop identification information at a liquid crystal display device 4 when the liquid crystal display device 4 stops fluctuation display. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2005040166(A) 申请公布日期 2005.02.17
申请号 JP20030200077 申请日期 2003.07.22
申请人 ARUZE CORP 发明人 YAGI KENICHI
分类号 A63F13/00;A63F7/02;A63F13/10;A63F13/12;(IPC1-7):A63F7/02 主分类号 A63F13/00
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