发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine which enables the players to sustain their desire for the games, eventually against the drop in the operation rate of the game machines, by controlling the probability of generating the special performance variably, high or low, according to the amount of the game balls possessed by the players or the like. <P>SOLUTION: The game machine has a figure variable display device 10 which variably displays a plurality of symbols when the game balls win the starter prize winning slot 13 and generates the big win state when the symbols are stopped and line up in the predetermined sequence while executing the special performances for the pre-stage of the big win state containing the advance notice performance and the ready-for-win performance. When a card having the amount of money for the games stored is inserted, a card device 30 reads the amount of money for the games and rewrites the new amount of money into the card by subtracting the payment for dispensing the game balls from the amount of money. A CPU 20 of the control part carries out a control to shift the probability of generating the special performances higher or lower according to the balance of the card. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2005040385(A) 申请公布日期 2005.02.17
申请号 JP20030278367 申请日期 2003.07.23
申请人 KYORAKU SANGYO 发明人 ENOMOTO HIROSHI
分类号 A63F5/04;A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F5/04
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