发明名称 GAME MACHINE AND SIMULATION GAME PROGRAM
摘要 <p><P>PROBLEM TO BE SOLVED: To prevent a player from stopping the hitting of game balls and to improve a game desire by the player. <P>SOLUTION: This game machine is provided with a sub CPU 41 and a main CPU 31 for judging the passing of the game ball through a start port 6 as specified time start passing when the number of start storage stored in a main RAM 33 is an upper limit value, and the sub CPU 41 refers to first pattern train information in the case that the specified time start passing is not judged before the stop display of a decorative pattern between the first pattern train information and second pattern train information, then refers to the second pattern train information in the case that the specified time start passing is judged, and instructs a VDP 51 so as to make a liquid crystal display device 4 execute the fluctuation display of the decorative pattern by using the first pattern train information or the second pattern train information which is referred to. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2005040167(A) 申请公布日期 2005.02.17
申请号 JP20030200080 申请日期 2003.07.22
申请人 ARUZE CORP 发明人 YAGI KENICHI
分类号 A63F13/00;A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F13/00
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