Networked computer game system with persistent playing objects.
摘要
The mapping of playing objects from one game to another. In one embodiment, generic attributes of an object may be mapped to game-specific attributes. The mapping may either change or maintain the look and feel of an object. For example, a fast but lightly-armed starship in one game may be mapped to a quick but weak warrior in another game.
申请公布号
HK1019209(A1)
申请公布日期
2005.02.08
申请号
HK19990103788
申请日期
1999.09.01
申请人
HAWKINS, WILLIAM, M., III
发明人
HAWKINS, WILLIAM, M.;NICK ROBINS;TVERSKY, OREN, J.;HESTER, STEWART, K.