发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which does not bore a player even in a state (general game state) disadvantageous to the player. SOLUTION: The game machine is provided with a state shifting means for shifting a game state from one of a first probability state where the probability that a winning role becomes a specified role is a first probability and a second probability state where it is a second probability higher than the first probability to the other, a state shifting decision means, and a reporting display control means. The state shifting decision means decides whether or not to shift the game state by the state shifting means in the case that the game state is a first game state and does not decide whether or not to shift the game state by the state shifting means in the case that the game state is a second game state. The reporting display control means reports to the player that the winning role is the specified role by displaying the specified ready-to-win form of the winning form of the specified role at a game result display means in the case that the game state is the second game state. COPYRIGHT: (C)2005,JPO&NCIPI
申请公布号 JP2005021397(A) 申请公布日期 2005.01.27
申请号 JP20030190631 申请日期 2003.07.02
申请人 ARUZE CORP 发明人 HISHINUMA TAKAAKI;OKADA WATARU;MURAKAMI TAKAHIRO;HIRAUCHI TAKAYUKI
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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