摘要 |
PROBLEM TO BE SOLVED: To provide realistic game development with characters arranged on piece surfaces as a motif by utilizing the attraction and repulsion of a magnetic piece, so as to provide a vibrant feeling, in order to solve the problems such as vision-oriented exclusiveness in a computer game and monotonous eventuality in a conventional type magnetic game. SOLUTION: A magnetic piece game includes the two pieces AA' respectively having the characters of a fairy tale, etc., expressing qualitative contrast as a motif on each surface of N/S-pole of the disk shape magnetic piece M; and the two pieces BB' and other several kinds of respectively two pieces, having different kinds of characters of a same style to be contrast as a motif by pole in the same way at every piece. The N-pole pieces are arranged at the N-pole side N' of a game board 1 as on a SHOGI(Japanese chess)board, and the S-pole pieces are arrayed at the S-pole side S'. Playing and getting the pieces are performed, as in SHOGI, by allowing a friendly piece B to horizontally approach an opponent's piece from an upper part. Then, resistance is provided in fingertips by the repulsion of the same poles. After more approach is performed, the opponent's piece B' is reversed and attracted, so as to provide the realistic game development with the vibrant feeling. COPYRIGHT: (C)2005,JPO&NCIPI
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