发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To strictly prevent lost frames while improving the processing efficiency in the processing of the images by the double buffering. <P>SOLUTION: In the game machine, a CPU for the control of the performances reads out the image data based on the display control execution data out of the process data. The background image data read out is developed in any of two background frame buffers and the state of the background buffer indication flag is switched while the special pattern image read out is developed on any of two front frame buffers and the state of the front buffer indication flag is switched. In the game machine, a synthetic image is generated by synthesizing the background image data developed on the background frame buffer corresponding to the state of the background buffer indication flag and the special pattern image data developed on the front frame buffer corresponding to the state of the front buffer indication flag and the image signal is outputted for displaying as image the synthetic image thus generated. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2005013515(A) 申请公布日期 2005.01.20
申请号 JP20030183375 申请日期 2003.06.26
申请人 SANKYO KK 发明人 UGAWA SHOHACHI;YAMAGUCHI SHINSUKE
分类号 A63F7/02;G06T3/00;G09G5/00;G09G5/377;G09G5/397;G09G5/399;H04N1/387;(IPC1-7):A63F7/02 主分类号 A63F7/02
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