发明名称 GAME DEVICE, GAME CONTROL PROGRAM AND RECORDING MEDIUM RECORDED WITH PROGRAM
摘要 <p><P>PROBLEM TO BE SOLVED: To prevent the delay of the execution timings of processings in respective client terminals by receiving an influence of communication delay in a network game. <P>SOLUTION: For example, in a network roll playing game, a player inputs information specifying the contents of an action and an action timing in the game device (client terminal) a predetermined time or more earlier than the timing of making the character play. The input information is delivered to other game devices (client terminals) as determined information till a predetermined time or more earlier than the timing of making the characters act at the latest. The respective game devices execute the processing of displaying an image wherein the characters act at the specified timing independent of the time of receiving the delivered information. This constitution can surely execute the processing (control of the action of the character) specified at the specified timing irrelevant to the presence/absence of occurrence of the communication delay or the extent of the delay time 38. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2005006913(A) 申请公布日期 2005.01.13
申请号 JP20030174721 申请日期 2003.06.19
申请人 NAMCO LTD 发明人 SAKAMOTO YOSUKE;SEKITO YOSHIHIRO;MORI ISSHIN;TAMURA TOSHIHIKO;NAKAMURA KATSUO;YOKOHATA TAKASHI;SUZUKI FUMIHIRO;SATO YOSHINORI
分类号 A63F13/12;A63F13/00;A63F13/10;(IPC1-7):A63F13/12 主分类号 A63F13/12
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