摘要 |
PURPOSE: A system for managing behaviors of a student using rewards is provided to maximize an education effect by inducing a motive from a student, and realizing behavior guidance of a student with interconnection between a teacher and a parent. CONSTITUTION: A student database(10) stores personal information, behavior records, and learning information of the student. A problem database(11) stores problems presented from the teacher. A marking rule database(12) stores a list for prize/penalty points provided from the teacher/parent. A problem input module(20) stores the problem presented from the teacher to the problem database. A problem module(21) searches/provides the problem stored in the problem data to a connected student terminal(60) and receives/processes answers inputted from the student. A behavior recording module(22) gives the points depending on a behavior state inputted from a teacher or parent terminal(50,70). A notification module(23) notifies the teacher or the parent of a learning state and the behavior state of the student by using text and graphs. |