发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide further changes in a game and to arouse the interest of a player by not putting out game media even when a prescribed winning condition is established or making the number of put-out be different even when the prescribed winning condition is established. SOLUTION: A pachinko game machine is a game machine which puts out game balls on condition that the prescribed winning condition is established (entry to a normal winning port 1 or a start winning port 2). A numerical value (0.2) including a fractional value is set as the put-out numerical value of the game balls to be put out for every establishment of the prescribed winning condition beforehand, the game media for an integer (0) constituting the put-out numerical value is put out for every establishment of the prescribed winning condition, and the cumulative value of the fractional value (0.2) constituting the put-out numerical value is computed. At the time of the prescribed winning condition establishment when the cumulative value becomes a positive integer (becomes 1) (at the time of the fifth winning), the game media for a total number (1) for which the cumulative value (1) which becomes the integer is added to the integer (0) of the put-out numerical value are put out. COPYRIGHT: (C)2005,JPO&NCIPI
申请公布号 JP2005000200(A) 申请公布日期 2005.01.06
申请号 JP20030163755 申请日期 2003.06.09
申请人 KYORAKU SANGYO 发明人 ENOMOTO HIROSHI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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