发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine capable of improving a performance effect without increasing control burdens relating to continuous advance announcement performance in the case of executing the continuous advance announcement performance. <P>SOLUTION: After the execution of the continuous advance announcement performance of a losing advance announcement is decided after a time when variable display performance A ends, advance announcement performance is executed respectively in variable display performance B and variable display performance C. Three times of start winning including the one to be big winning are present during the execution of the variable display performance C and a processing for deciding the increase in the number of times of the execution is executed after the variable display performance C ends. In the processing, change to the continuous advance announcement performance of a big winning advance announcement performance is performed and the increase in the remaining number of times for the number of times of the execution is decided. When an advance announcement is performed by variable display performance D and the start condition of variable display is established, since the change to the continuous advance announcement performance as the big winning advance announcement is performed, the processing for increasing the number of times of the execution is not executed, variable display performance E is executed and the advance announcement performance for the increase is executed. Then, big winning is attained in the variable display performance E. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2005000239(A) 申请公布日期 2005.01.06
申请号 JP20030164267 申请日期 2003.06.09
申请人 SANKYO KK 发明人 UGAWA SHOHACHI;WATANABE TAKASHI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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