发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine replacing a performance pattern when notifying a big win determination result based on bioinformation of a player. <P>SOLUTION: A variable display of a special pattern is started by a special pattern specification command (S107: YES, S110), a settled display is performed by a whole pattern stop command (S112: YES, S113) and the determination result of a big win is notified. A demonstration pattern is varied synchronously with the special pattern and the determination result of the big win is notified along with the performance. A bioinformation measuring processing periodically measures bioinformation of a user (S118) and sets a reference value. The reference value is compared with a measurement value measured in the last and, when the user is mentally discouraged, the performance of the demonstration pattern is replaced to a super ready-to-win variation patter and when being in an excited state, replaced to a ready-to-win pattern (S109). Then, the variation of the special pattern and the demonstration pattern are asynchronously performed so as not to cause inconvenience due to the change in the variation time (S111). <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2004351170(A) 申请公布日期 2004.12.16
申请号 JP20030186527 申请日期 2003.06.30
申请人 TOYOMARU INDUSTRY CO LTD 发明人 NAGANO TOSHIAKI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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