摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a game program capable of expressing the atmosphere of other characters present around the scene where a conversation is made with a small capacity of data. <P>SOLUTION: A plurality of kinds of main animation MIN used when a character is directly conversing with an operated character and a plurality of kinds of subordinate animation SUB used when the character is not directly conversing with the operated character but is taking part in the conversation are stored for a plurality of partner characters. A table CMT indicating combinations of partner characters appearing in the conversation scene is stored for conversation data CAD constituting conversations. The game program makes a computer execute the procedure for selecting and determining a partner character appearing in the conversation scene by referring to the table and the procedure for reading, synthesizing and displaying the main animation and subordinate animation corresponding to the determined partner character appearing in the conversation scene. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p> |