发明名称 AGAINST-NETWORK TYPE GAME SYSTEM, METHOD, DEVICE, AND PROGRAM
摘要 An against-network type game is realized regardless of the game type. Each of the terminal devices A, B, C receives individual data from a center server (100) and judges whether to become a master terminal in the first game progress unit according to the master decision rule. In this example, the terminal device A becomes the first master terminal. After the first master terminal is decided, a game is started by making the terminal device A the master and terminal devices B, C clients (#1, #2). When the first game progress unit terminates, the master terminal A decides the next master terminal. The terminal device A transmits the next master terminal specification such as a switching report describing an IP address to the terminal devices B, C (#3). Furthermore, the terminal device A transmits game data required for continuation of the game to the next master device, i.e., to the terminal device B (#4) in this example. The game data also includes individual data of all the terminal device (200).
申请公布号 WO2004105905(A1) 申请公布日期 2004.12.09
申请号 WO2004JP07361 申请日期 2004.05.28
申请人 KONAMI CORPORATION;HIROTA, RYUHEI 发明人 HIROTA, RYUHEI
分类号 A63F13/00;A63F13/10;A63F13/12 主分类号 A63F13/00
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