发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine responding to a setting of a great increase in the number of pattern operation retaining balls without increasing a memory capacity and quickly providing the present number of the pattern operation retaining balls without impeding the interest of a player in drawing a big win. <P>SOLUTION: This game machine divides between a big win and a failure by a lottery performed whenever a start win ball to be a chance of a pattern variation is detected, when drawing the big win, shifts to a game state capable of obtaining a large amount of prize balls after the pattern variation, and stores the start win balls in the pattern variation as the pattern operation retaining balls till a prescribed number. A memory control means cumulatively stores the number of detection times (the number of retaining balls Na) till its upper limit value according to the detection of the start win ball and, if the main lottery result on the start win ball related to the detection is the big win, the number Nb of times of big wins in each memory M1. A consumption means of the number of the pattern operation retaining balls draws the big win while auxiliarily drawing a lot so as not to create a regularity in the appearance of the big win. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2004344471(A) 申请公布日期 2004.12.09
申请号 JP20030146094 申请日期 2003.05.23
申请人 HEIWA CORP 发明人 EBARA SHUICHI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址
您可能感兴趣的专利