发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To raise amusement in a game by sustaining the expectation of a player. <P>SOLUTION: After a big hit game ends, a probability change mode or a time reduction mode is performed. A game state is made to be the same in the probability change mode and the time reduction mode. After the big hit game ends, the background screen of a main display device 12 is changed-over into a latent screen ((c) in the figure). Then, at the point of time when the pattern of the main display device 12 is rotated fifty times, the screen is changed-over into the background screen (probability change screen or time reduction screen) corresponding to the mode under performance ((d), (e) in the figure). Even when the big hit game ends, the player does not recognize whether the mode is the probability change mode or the time reduction mode until the pattern of the main display device 12 is rotated fifty times. Consequently, the player's expectation is maintained. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2004337366(A) 申请公布日期 2004.12.02
申请号 JP20030137682 申请日期 2003.05.15
申请人 ABILIT CORP 发明人 NAKATANI HIDEKI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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