发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of reflecting the skill of a player. SOLUTION: A game machine 1 is provided with: a variable display means for performing the variable display of patterns required for a game; an internal winning prize decision means for deciding an internal winning prize for each game; a stop operation means with which the player performs a stop operation; and a stop control means for stop-controlling the variable display performed by the variable display means on the basis of the result of decision by the internal winning prize decision means and the stop operation by the player at least. A plurality of operation modes ("mode A" and "mode B", for instance) relating to the game in which an advantageous degree for the player is different are provided. When a prescribed prize ("replay", for instance) is decided as the internal winning prize by the internal winning prize decision means and the stop operation by the player is performed at prescribed timing, the stop control means stop-controls the variable display of the patterns in a different form between at least two operation modes ("mode A" and "mode B", for instance). COPYRIGHT: (C)2005,JPO&NCIPI
申请公布号 JP2004337507(A) 申请公布日期 2004.12.02
申请号 JP20030140265 申请日期 2003.05.19
申请人 ARUZE CORP 发明人 TOMOTO DAIJIRO
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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