发明名称 GAME MACHINE, PROGRAM AND STORAGE MEDIUM
摘要 PROBLEM TO BE SOLVED: To improve a game property by varying the state of a game corresponding to the acceleration of an operation means. SOLUTION: In the game of an AT mode, when game start signals are inputted to a CPU 30, an acceleration range is set. When the game progresses and a third stop button is operated, the acceleration of the third stop button is measured. When it is judged that the measured acceleration is included in the set acceleration range and a bell is won in the next game, a sub reel 15 is driven and the operation order of stop buttons 19a-19c enabling the winning of the bell is indicated. COPYRIGHT: (C)2005,JPO&NCIPI
申请公布号 JP2004329435(A) 申请公布日期 2004.11.25
申请号 JP20030127281 申请日期 2003.05.02
申请人 OLYMPIA:KK 发明人 BANZAWA YOSHIHIRO;KIKUMOTO KOJI
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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