摘要 |
<p>A method (figure 2A) for rendering an object (figure 2A, items 300 and 310) includes determining illumination values for surface points on the object (figure 2A, item 320) associating a grid (figure 2A, item 330) including vertices and voxels with the object (figure 2A, item 340) determining illumination values associated with vertices from illumination values for surface points on the object (figure 2A, item 350), performing one or more low pass filters on the illumination values associated with the vertices to form compensation values associated with the vertices, and determining compensated illumination values for the surface points by combining the illumination values for the surface points and the compensation values associated with the vertices.</p> |