发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To prevent a time period during which a pachinko ball is not present on a holding stage from becoming long. SOLUTION: The holding stage 30 is constituted of two stages of a first stage 31 and a second stage 32 whose lengths in a depth direction are different. The pachinko ball of the first stage 31 enters an opening 31a for stage movement or falls down from the first stage 31. The pachinko ball which enters the opening 31a for the stage movement falls down to the second stage 32. The pachinko ball of the second stage 32 enters an opening 32a for guiding or falls down from the second stage 32 without entering the opening 32a for guiding. The pachinko ball which enters the opening 32a for guiding falls down from a winning high probability opening 21f. COPYRIGHT: (C)2005,JPO&NCIPI
申请公布号 JP2004313519(A) 申请公布日期 2004.11.11
申请号 JP20030112872 申请日期 2003.04.17
申请人 OLYMPIA:KK 发明人 TSUNODA YASUHARU
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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