摘要 |
PROBLEM TO BE SOLVED: To provide a game machine capable of increasing the amusement of a game, improving the playing desire of a player and suppressing the reduction of the profits of a game parlor. SOLUTION: When big winning is generated, start memory is cumulatively added in each round in addition to the start memory from the time before big winning generation, and a cumulatively added start memory value is set to a chance counter 161 with a stipulated value (100 pieces) as a limit. Then, after the big winning game of this time ends, when the big winning of the next time is generated within the range of the start memory number set to the chance counter 161, a game value larger than a normal game value is imparted (a first variable winning device 14 is selected). COPYRIGHT: (C)2005,JPO&NCIPI
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