发明名称 GAME MACHINE, GAME METHOD AND PROGRAM
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game device suited to appropriately change a difficulty level of the game wherein an input operation is performed within a threshold time from when a target moving along a route is set in the sights, based on a situation of an operation or a selection of a player. <P>SOLUTION: A storage part 402 of this game device 401 stores a plurality of lapsed times and a threshold time; a display part 403 displays the sight and the target to correspond to the lapsed time in such a manner that the target moves along the moving route and, when elapsing the lapsed time from the starting time, is set in the sight; an input receipt part 404 receives the input operation from the player; a determination part 405 determines whether the input operation is failed or not based on whether the input operation is received or not, from a time "when elapsing the lapse time from the starting time" till a time "when elapsing the stored threshold time"; and an update part 406, when being determined to be failed, updates the storage part 402 so as to elongate the threshold time. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2004298281(A) 申请公布日期 2004.10.28
申请号 JP20030092774 申请日期 2003.03.28
申请人 KONAMI CO LTD 发明人 YONEYAMA MASAKI
分类号 A63F13/00;(IPC1-7):A63F13/00 主分类号 A63F13/00
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