摘要 |
PROBLEM TO BE SOLVED: To reduce the capacity of a memory and an operation load for the animation display of an object. SOLUTION: A multi-joint structured objects are plotted by attaching the several kinds of prepared polygons to an accessory skeleton under an object plotting condition, for example, according to a distance from a virtual camera visual point for plotting a game space by using nodes corresponding to joints. This device is provided with a buffer 11 in which vector data being data for defining the nodes according to the distance from the virtual camera view point with a specific position as a reference are stored, a CPU 1 for selecting the nodes to be used according to the distance from the virtual camera visual point, a buffer 11 in which motion data are stored and a graphics data generation processor 3 for successively developing and generating the selected nodes on the game space according to the motion data. COPYRIGHT: (C)2005,JPO&NCIPI |