发明名称 IMAGE GENERATION PROGRAM, IMAGE GENERATION DEVICE, IMAGE GENERATION METHOD AND VIDEO GAME DEVICE
摘要 PROBLEM TO BE SOLVED: To reduce the capacity of a memory and an operation load for the animation display of an object. SOLUTION: A multi-joint structured objects are plotted by attaching the several kinds of prepared polygons to an accessory skeleton under an object plotting condition, for example, according to a distance from a virtual camera visual point for plotting a game space by using nodes corresponding to joints. This device is provided with a buffer 11 in which vector data being data for defining the nodes according to the distance from the virtual camera view point with a specific position as a reference are stored, a CPU 1 for selecting the nodes to be used according to the distance from the virtual camera visual point, a buffer 11 in which motion data are stored and a graphics data generation processor 3 for successively developing and generating the selected nodes on the game space according to the motion data. COPYRIGHT: (C)2005,JPO&NCIPI
申请公布号 JP2004303063(A) 申请公布日期 2004.10.28
申请号 JP20030097126 申请日期 2003.03.31
申请人 KONAMI CO LTD 发明人 TAKAHAMA HAJIME
分类号 G06T13/40;G06T19/00;(IPC1-7):G06T15/70;G06T17/40 主分类号 G06T13/40
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