摘要 |
<p>The user's waiting time in an interactive system is effectively utilized. An interactive apparatus makes a first interaction with a user and judges whether a second interaction should be started when a user's waiting time occurs during the first interaction. For example, when information necessary to further continue the first interaction is acquired via a network during the first interaction, a waiting time occurs. If the waiting time is expected to be long, the second interaction is made during the waiting time. After this interaction ends, the first interaction is resumed. Thus, the waiting time during the interaction becomes shorter, so that the connection time is effectively utilized.</p> |