摘要 |
A game machine (20) suitable for moving a moving body on a pavement in a virtual world and varying the effect of the pavement onto the moving body depending on the record of movement. An input receiving section (202) receives an operational input from a player, a storage section (203) stores the position and speed of the moving body along with the conditions of the pavement, a calculating section (204) calculates acceleration of the moving body based on the operational input received from a player, the current position of the moving body thus stored, and the conditions of the pavement at that position, an update section (205) updates the stored position and speed of the moving body based on the acceleration thus calculated and updates the conditions of the pavement being stored based on the variation in at least any one of the position, speed and acceleration of the moving body, and a display section (206) displays at least any one of the position and speed of the moving body thus stored. |