发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To give a player improved amusement in games by changing the behavior of a passed ball in a trigger gate device which detects the passage of the ball and, based on the detection results, grants the player a privilege such as a right to start a variable display game, or the like. SOLUTION: A cross-feeding section 109c is formed below a passed ball sensing switch S. The direction of a ball which has passed along the passed ball sensing switch S is changed sideways by the cross-feeding section 109c to make the ball be fed out from the side of the trigger gate device 109. The ball suddenly changes its way just after it has passed along the trigger gate device 109, and such a visually perceived change of the ball attracts the attention of the player. If a prize winning hole, or the like, is prepared in a direction in which the ball is fed out by the cross-feeding section 109c, a prize winning probability after passing along the trigger gate device 109 can be boosted, remarkably increasing the presence of the trigger gate device 109 as a passage Chucker (gate) and giving the game a liveliness and increasing amusement in games. COPYRIGHT: (C)2005,JPO&NCIPI
申请公布号 JP2004283610(A) 申请公布日期 2004.10.14
申请号 JP20040172620 申请日期 2004.06.10
申请人 SOPHIA CO LTD 发明人 NIIYAMA KICHIHEI;ITO KOJI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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