发明名称 PACHINKO GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a pachinko game machine which accomplishes the shift to the big win game state without fail when the ready for win state occurs due to selected symbols by enabling the players to select the symbols. <P>SOLUTION: The pachinko game machine 1 has an operation button 66 for optionally selecting the symbols connected to the main board 20. When the symbols generating the ready for win state match the defined selected symbols by the operation button 66 (S201: YES), the main board 20 works to acquire the symbols again and again until the missed ready for win figures whose symbols represent the ready for win state but match other than the defined selected symbols äprocessing (1)}. Thus, none of the missed ready for win symbols whose symbols represent the ready for win state while match the defined selected symbols makes the final stop symbols. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2004275448(A) 申请公布日期 2004.10.07
申请号 JP20030071043 申请日期 2003.03.14
申请人 OKUMURA YU-KI CO LTD 发明人 MIZUNO TAKESHI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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