发明名称 PACHINKO GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To reduce the job to be processed by a RAM, CPU, etc. according to the input/output of winning information in a pachinko game machine with a winning information reserving means for storing the winning information when a game ball enters a starting hole during the pattern variation for variably displaying patterns in a pattern variable display device as the game ball enters the starting hole and making a jackpot when the variation is stopped with prescribed patterns, even if the pachinko game machine comprises the winning information reserving means capable of storing a number of winning information. <P>SOLUTION: The pachinko game machine is structured so that the winning information is prepared whenever a game ball enters the starting hole 5, and whether a jackpot is made or not is determined based on the winning information. Patterns are variably displayed in the pattern variable display device 2, and the winning information is stored in the winning information reserving means when the game ball enters the starting hole during the pattern variation. The winning information reserving means is divided into a plurality of reserving areas A-J, and the winning information is stored in each reserving area. When the winning information is inputted/outputted, the section where the winning information is stored is shifted only in the reserving area. <P>COPYRIGHT: (C)2004,JPO&NCIPI</p>
申请公布号 JP2004242791(A) 申请公布日期 2004.09.02
申请号 JP20030034295 申请日期 2003.02.12
申请人 KYORAKU SANGYO 发明人 ENOMOTO HIROSHI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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