发明名称 PACHINKO GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a pachinko game machine, in which when a starting condition is established, a pattern of a pattern variable display device is variably displayed and when variable display is stopped at a predetermined pattern, a big success is generated, for playing an interesting game by determining the stop pattern in the case of a big success in connection with the patterns of failure up to now. <P>SOLUTION: In this pachinko game machine, when the starting condition is established, two or more patterns are variably displayed in two or more columns on the pattern variable display device 2, and when the respective columns are variably stopped to display the same pattern, a big success is generated. The game machine is provided with a stop pattern counting means for accumulating and storing the number of stopping times of a stop pattern in at least one column of the pattern variable display device by each pattern, whereby according to the number of stopping times stored in the stop pattern counting means, a stop pattern in generation of a big success is determined. <P>COPYRIGHT: (C)2004,JPO&NCIPI</p>
申请公布号 JP2004236773(A) 申请公布日期 2004.08.26
申请号 JP20030027630 申请日期 2003.02.04
申请人 KYORAKU SANGYO 发明人 ENOMOTO HIROSHI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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