发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine for improving performance during a probability fluctuation state without increasing burdens on a main control means and enabling a player during the probability fluctuation state to feel superior. <P>SOLUTION: The general CPU of a general control board decides and outputs a performance content pattern on the basis of the correspondence relation of an inputted performance pattern and the number of times of the continuation of probability fluctuation stored in the RAM of the general control board. Then, the sub CPU of a display control board reads performance execution data based on the input of the performance content pattern from the ROM of the display control board and controls the display form of a special pattern display device 22 on the basis of the performance execution data. As a result, in the special pattern display device 22, display performance corresponding to the performance content pattern is executed as indicated (a), (b), (c), and (d) in that order. To put it concretely, in (e), in the special pattern display device 22, a chicken D2 appears as a character. <P>COPYRIGHT: (C)2004,JPO&NCIPI</p>
申请公布号 JP2004236706(A) 申请公布日期 2004.08.26
申请号 JP20030026377 申请日期 2003.02.03
申请人 NEWGIN CORP 发明人 MIYATAKE HIDEKI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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