发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To solve the problem of the possibility of the loss that the players may suffer against their expectations in the conventional games when skipping the replay because losing the medals bet on the games. SOLUTION: When "Replay-Replay-Replay" lines up on the center line 8c, a shift is made to ST 153 for the jack in. If not, the shift is made to ST 154 and the stopped figures on the left reel 3L are locked on the spot to judge whether the figures present 'BAR' of the code number "11". When the stopped figures on the left reel 3L do not present 'BAR' but those within 14 frames of the code numbers "17"to"09", the result is only the skip of the replay without dividend (ST 155). When the stopped figures on the left reel 3L present 'BAR', the result is the skip of the replay with the putting out of five medals as the dividend (ST 156). COPYRIGHT: (C)2004,JPO&NCIPI
申请公布号 JP2004229859(A) 申请公布日期 2004.08.19
申请号 JP20030021439 申请日期 2003.01.30
申请人 ARUZE CORP 发明人 HISHINUMA TAKAAKI;KASUGA TARO;MURAKAMI TAKAHIRO;MOTONO KUNIAKI
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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